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An Interview with Jamie Tucker, an Independent Game Designer

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In the summer of 2014, Daniel Fandino spoke with Jamie Tucker about growing up on games, game design , fan feedback, and the forthcoming Lovers in a Dangerous Spacetime. Digital America is excited to provide the audio and the transcript of …. What do you see as the role of games like this, this social game society, games in general as we move towards this world that seems to be really connected with the internet. Do you feel you have any kind of responsibly as a game designer


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